|
Post by Porping on Jul 15, 2012 18:37:41 GMT -8
SINGLE BATTLES - Tie/Surrender = Both parties gain no levels
- Switch out = Switched out Pokémon gains 1 level once per battle if its party is the victor/Switched in Pokémon, if left to battle until the opponent or itself faints, gains the amount of levels it would normally
- Winner is 3 or more levels lower than opponent = Winner gains three levels, Loser gains one level
- Opponent is between 3 levels higher and 3 levels lower = Winner gains two levels, Loser gains one level
- Winner is 3 or more levels higher than opponent = Winner gains one level, Loser gains one level
DOUBLE BATTLES - Tie/Surrender = Both parties gain no levels
- Switch Out = Switched out Pokémon gain 1 level for each Pokémon they see while switched in if their party is the victor, Switched in Pokémon, if left to battle until the opponent(s) or itself faints, gains the amount of levels it would normally
Levels will be averaged for winners/losers. Treat the levels and level gains as single battles. You describe the attack being performed, but not landing. So you decide when your own Pokémon is hit. You get about three dodges before you HAVE to let the enemy hit you. If a mod decides something happens in a battle, you accept it and move on. Mods may take over your Pokémon at any time if they think you're being an idiot.
|
|